more /root/Bugs/Frame Link selector does not work.thread
2008-12-24 12:45:31Bob the BlueBerry
The Frame Link menu selector only shows "<no link>" in it's menu even when I have half a dozen objects open.
2008-12-24 19:57:34IsmAvatar
I cannot reproduce this.
2008-12-25 02:35:11Bob the BlueBerry
Poo poo.
2008-12-29 05:34:42IsmAvatar
Closed until you can provide some way for me to reproduce this.
2008-12-30 12:39:49Bob the BlueBerry
2009-01-01 21:24:40IsmAvatar
I'm sorry, but a screenshot isn't enough. I understand that you are experiencing this problem, and your description is enough for me to figure out what it *looks like*, but if I can't reproduce it, I can't tell what the problem is. Can you please provide as much information as possible?
2009-01-01 23:34:59Bob the BlueBerry
Hmm.. It only seems to happen when I load a game from a file, then open some objects.
2009-01-02 05:29:37IsmAvatar
Reproduced. Sounds easy to fix.
2009-03-03 03:05:38IsmAvatar
Sorry for the delay, it was a little deeper than I originally thought. It's fixed in r363 with a hack. I call it a hack because we destroy and recreate the EventFrame, when really all that's needed is to somehow inform the FrameSelector of the new root node, but I can't figure out how to do that, and this is fast enough to not be noticeable.