The GameMaker Language (GML)
GameMaker contains a built-in programming language.
This programming language gives you much more flexibility
and control than the standard actions. This language we
will refer to as GML (the GameMaker Language).
In this section we describe the language GML and we give
an overview of all the (close to 1000) functions and
variables available to control all aspects of your game.
Information on GML can be found in the following pages:
Language overview
Computing things
Game play
User interaction
Game graphics
Sound and music
Splash screens, highscores and other pop-ups
Resources
Changing resources
Files, registry, executing programs and device specific
Data structures
Creating particles
Multiplayer games
Using DLL's
3D Graphics